![]() All dungeons, towns, and environments are arranged on a strict 2D plan, which sounds restrictive at first, but proves to have good depth over time. Your missions will take you across the entire land of Orcanon, which is laid out in a way that is vaguely reminiscent of the world of Child of Light. It would have been better if Astria Ascending reduced the cast to four or more, or structured the story around the slow introduction of each of the members so that you could better understand each character and how they relate to each other. Having them all present from the beginning is not impossible To pull this off, but it takes skillful writing to give each member of a relatively large main cast a compelling reason to be there and feel like the gang is more than just a collection of mannequins. In this regard, Astria Ascending is a good example of why most JRPGs will slowly introduce you to group members as the story progresses. ![]() ![]() or two comments that add nothing to the discussion. The characters feel superficial and most of them rarely bring anything meaningful to whatever the current scene is about, leading to a lot of moments where this whole gang walks in to talk to one person and most of them just they stare tough or they chime in with one. See also Falling GPU prices mean an RTX 3060 or RX 6600 XT less than £400įor a JRPG, that can be a pretty damning problem, and it doesn’t help that the writing itself is pretty flat. Eventually you can start putting things together and making sense of it all, but your experience with the story never feels like you’ve come to know and organically care about these characters and the world they are in. This is clearly a dense world with all kinds of interesting potential, but it seems that Astria Ascending is the third or fourth entry in a long-running series. This completely new world, complete with all sorts of races, rules, and very important capitalized words that you don’t know, is imposed on you with hardly a word of exposure.įurthermore, the eight demigods present themselves together immediately after they have performed their duties for nearly three years, and are expected to infer how they all know and feel about each other. The world itself and the plot certainly set seem interesting and original enough, but the main problem with Astria Ascending is that it does not offer the player a very compelling way to enter this narrative. Each of them represents one of the eight main races that live in Orcanon, and being a demigod carries great power and prestige, but there is a small catch: at three years, all the demigods die and are replaced by eight others who compose the next class.Ĭaptured on Nintendo Switch (Portable / Undocked) Some may be wary of the origins of mobile gaming here, but we’re happy to report that it feels like a quality, full-featured JRPG that should give it a fair chance.Īstria Ascending takes place in the land of Orcanon, where you play as a cast of demigods called “The Fated Eight.” See, in Orcanon, the world is largely at peace due to a magical fruit called Harmelon that makes people live in harmony with each other, but things naturally don’t always go according to plan – that’s what demigods are for. This reworked version essentially deconstructs the original version and rebuilds it in a way that feels more in line with typical RPGs. Now that project has been revived by Super Neptunia RPG developer Artisan Studio and reinvented for modern consoles like Astria Ascending. Although it was originally slated to somehow make its way to the PlayStation consoles of the time, this console project never took off and was subsequently canceled. At the end of 2015, a new game came to iOS called Zodiac: Orcanon Odyssey, offering a reasonably high quality classic JRPG experience.
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